top of page

3D / VFX

El Taco Diablo
Solo Indie Project
3D Modeling / Sculpting / Art Design/ VFX
Steam
For El Taco Diablo I did all the art myself. I went for a cartoony style, bright colors and not too much detail. Assets were made using Blender sculpting and Substance Painter / Designer for texturing, mostly done by hand. All VFX in the game were also created by me.
Diablo_Sucking_Tacos.png
taco_lvl_3.PNG
Taco_Pinata.png
Holographic Vendor
Hobby Project
3D Modeling / VFX
Made using Blender and Substance Painter. I was going for a "Fallout" look. Mixing old and new technology but without the usual soft shapes. Added on top was a holographic shader with added noise and visual distortions such as low resolution and flickering scan-lines.
Side_2.png
Side_3.png
QSouls
Prototype Project
3D Modeling / VFX
Experimented using Blender, trying to do a low-poly look with low res textures for a typical "Old School" look. Also experimented with adding Blend Spaces and how to import that in Unreal Engine 4 and control it using the A.I. blueprints.
QSouls_Pitchfork.jpg
QSouls_Revolver.jpg

Hakan Cederskoog

PROGRAMMER - DESIGNER
US Permanent Resident / EU Citizen
bottom of page